Ogre::SceneManager::SceneMgrQueuedRenderableVisitor Class Reference

Inner helper class to implement the visitor pattern for rendering objects in a queue. More...

#include <OgreSceneManager.h>

Inheritance diagram for Ogre::SceneManager::SceneMgrQueuedRenderableVisitor:

Inheritance graph
[legend]

List of all members.

Public Member Functions

 SceneMgrQueuedRenderableVisitor ()
 ~SceneMgrQueuedRenderableVisitor ()
void visit (Renderable *r)
 Visit method called once per Renderable on a grouped collection.
bool visit (const Pass *p)
void visit (RenderablePass *rp)
 Called when visiting a RenderablePass, i.e.

Public Attributes

SceneManager * targetSceneMgr
 Target SM to send renderables to.
bool transparentShadowCastersMode
 Are we in transparent shadow caster mode?
bool autoLights
 Automatic light handling?
const LightList * manualLightList
 Manual light list.
bool scissoring
 Scissoring if requested?

Protected Attributes

const Pass * mUsedPass
 Pass that was actually used at the grouping level.


Detailed Description

Inner helper class to implement the visitor pattern for rendering objects in a queue.

Definition at line 328 of file OgreSceneManager.h.


Constructor & Destructor Documentation

Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::SceneMgrQueuedRenderableVisitor (  ) 

Definition at line 334 of file OgreSceneManager.h.

Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::~SceneMgrQueuedRenderableVisitor (  ) 

Definition at line 336 of file OgreSceneManager.h.


Member Function Documentation

void Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::visit ( Renderable *  r  )  [virtual]

Visit method called once per Renderable on a grouped collection.

Remarks:
If this method is called, the RenderablePass visit method will not be called for this collection.

Implements Ogre::QueuedRenderableVisitor.

bool Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::visit ( const Pass *  p  )  [virtual]

Implements Ogre::QueuedRenderableVisitor.

void Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::visit ( RenderablePass *  rp  )  [virtual]

Called when visiting a RenderablePass, i.e.

items in a sorted collection where items are not grouped by pass.

Remarks:
If this is called, neither of the other 2 visit methods will be called.

Implements Ogre::QueuedRenderableVisitor.


Member Data Documentation

const Pass* Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::mUsedPass [protected]

Pass that was actually used at the grouping level.

Definition at line 332 of file OgreSceneManager.h.

SceneManager* Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::targetSceneMgr

Target SM to send renderables to.

Definition at line 342 of file OgreSceneManager.h.

bool Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::transparentShadowCastersMode

Are we in transparent shadow caster mode?

Definition at line 344 of file OgreSceneManager.h.

bool Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::autoLights

Automatic light handling?

Definition at line 346 of file OgreSceneManager.h.

const LightList* Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::manualLightList

Manual light list.

Definition at line 348 of file OgreSceneManager.h.

bool Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::scissoring

Scissoring if requested?

Definition at line 350 of file OgreSceneManager.h.


The documentation for this class was generated from the following file:

Copyright © 2008 Torus Knot Software Ltd
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Last modified Sat Apr 11 14:32:24 2009