#include <OgreStaticGeometry.h>
Inheritance diagram for Ogre::StaticGeometry::LODBucket:

Public Types | |
| typedef std::map< String, MaterialBucket * > | MaterialBucketMap |
| Lookup of Material Buckets in this region. | |
| typedef MapIterator< MaterialBucketMap > | MaterialIterator |
| Iterator over the materials in this LOD. | |
Public Member Functions | |
| LODBucket (Region *parent, unsigned short lod, Real lodDist) | |
| virtual | ~LODBucket () |
| Region * | getParent (void) |
| ushort | getLod (void) const |
| Get the lod index. | |
| Real | getSquaredDistance (void) const |
| Get the lod squared distance. | |
| void | assign (QueuedSubMesh *qsm, ushort atLod) |
| Assign a queued submesh to this bucket, using specified mesh LOD. | |
| void | build (bool stencilShadows) |
| Build. | |
| void | addRenderables (RenderQueue *queue, uint8 group, Real camSquaredDistance) |
| Add children to the render queue. | |
| MaterialIterator | getMaterialIterator (void) |
| Get an iterator over the materials in this LOD. | |
| void | dump (std::ofstream &of) const |
| Dump contents for diagnostics. | |
| void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables) |
| EdgeData * | getEdgeList () const |
| ShadowCaster::ShadowRenderableList & | getShadowRenderableList () |
| bool | isVertexProgramInUse () const |
| void | updateShadowRenderables (ShadowTechnique shadowTechnique, const Vector4 &lightPos, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDistance, unsigned long flags=0) |
| AllocatedObject () | |
| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info | |
| void * | operator new (size_t sz) |
| void * | operator new (size_t sz, void *ptr) |
| placement operator new | |
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info | |
| void * | operator new[] (size_t sz) |
| void | operator delete (void *ptr) |
| void | operator delete (void *ptr, void *) |
| void | operator delete (void *ptr, const char *, int, const char *) |
| void | operator delete[] (void *ptr) |
| void | operator delete[] (void *ptr, const char *, int, const char *) |
Protected Attributes | |
| Region * | mParent |
| Pointer to parent region. | |
| unsigned short | mLod |
| LOD level (0 == full LOD). | |
| Real | mSquaredDistance |
| distance at which this LOD starts to apply (squared) | |
| MaterialBucketMap | mMaterialBucketMap |
| Lookup of Material Buckets in this region. | |
| QueuedGeometryList | mQueuedGeometryList |
| Geometry queued for a single LOD (deallocated here). | |
| EdgeData * | mEdgeList |
| Edge list, used if stencil shadow casting is enabled. | |
| bool | mVertexProgramInUse |
| Is a vertex program in use somewhere in this group? | |
| ShadowCaster::ShadowRenderableList | mShadowRenderables |
| List of shadow renderables. | |
Classes | |
| class | LODShadowRenderable |
| Nested class to allow shadows. More... | |
Definition at line 300 of file OgreStaticGeometry.h.
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Lookup of Material Buckets in this region.
Definition at line 304 of file OgreStaticGeometry.h. |
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Iterator over the materials in this LOD.
Definition at line 359 of file OgreStaticGeometry.h. |
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Add children to the render queue.
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Definition at line 55 of file OgreMemoryAllocatedObject.h. |
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Assign a queued submesh to this bucket, using specified mesh LOD.
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Build.
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Dump contents for diagnostics.
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Definition at line 365 of file OgreStaticGeometry.h. |
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Get the lod index.
Definition at line 348 of file OgreStaticGeometry.h. |
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Get an iterator over the materials in this LOD.
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Definition at line 346 of file OgreStaticGeometry.h. |
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Definition at line 366 of file OgreStaticGeometry.h. |
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Get the lod squared distance.
Definition at line 350 of file OgreStaticGeometry.h. |
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Definition at line 367 of file OgreStaticGeometry.h. |
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Definition at line 101 of file OgreMemoryAllocatedObject.h. |
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Definition at line 95 of file OgreMemoryAllocatedObject.h. |
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Definition at line 89 of file OgreMemoryAllocatedObject.h. |
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Definition at line 112 of file OgreMemoryAllocatedObject.h. |
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Definition at line 106 of file OgreMemoryAllocatedObject.h. |
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placement operator new
Definition at line 73 of file OgreMemoryAllocatedObject.h. |
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Definition at line 67 of file OgreMemoryAllocatedObject.h. |
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operator new, with debug line info
Definition at line 62 of file OgreMemoryAllocatedObject.h. |
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Definition at line 84 of file OgreMemoryAllocatedObject.h. |
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array operator new, with debug line info
Definition at line 79 of file OgreMemoryAllocatedObject.h. |
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Edge list, used if stencil shadow casting is enabled.
Definition at line 338 of file OgreStaticGeometry.h. |
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LOD level (0 == full LOD).
Definition at line 330 of file OgreStaticGeometry.h. |
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Lookup of Material Buckets in this region.
Definition at line 334 of file OgreStaticGeometry.h. |
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Pointer to parent region.
Definition at line 328 of file OgreStaticGeometry.h. |
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Geometry queued for a single LOD (deallocated here).
Definition at line 336 of file OgreStaticGeometry.h. |
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List of shadow renderables.
Definition at line 342 of file OgreStaticGeometry.h. |
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distance at which this LOD starts to apply (squared)
Definition at line 332 of file OgreStaticGeometry.h. |
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Is a vertex program in use somewhere in this group?
Definition at line 340 of file OgreStaticGeometry.h. |
Copyright © 2008 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sat Apr 11 13:55:01 2009