
(character 
  (name "Ginzo") 
  (health 50) 
  (jump-velocity 6.0) 
  (speed 1.1) 
  (type Player) 
  (shadow 14) 
  (die-sound ./sounds/die1.wav) 
  (hit-sound ./players/donatello/sounds/tmnt0162.wav) 
  (landed ./sounds/fall.wav) 
  (icon ./players/ginzo/icon.png) 
  (anim 
    (name "idle") 
    (keys key_idle) 
    (basedir ./players/ginzo/idle/) 
    (delay 55) 
    (offset 0 15) 
    (frame idle01.png) 
    (offset 1 15) 
    (frame idle02.png) 
    (offset 0 15) 
    (frame idle03.png) 
    (offset 1 15) 
    (frame idle02.png)) 
  (anim 
    (name "walk") 
    (keys key_idle) 
    (basedir ./players/ginzo/walk/) 
    (delay 5) 
    (offset 0 12) 
    (frame walk01.png) 
    (frame walk02.png) 
    (frame walk03.png) 
    (frame walk04.png) 
    (frame walk05.png) 
    (frame walk06.png) 
    (frame walk07.png) 
    (frame walk08.png) 
    (frame walk09.png) 
    (frame walk10.png) 
    (frame walk11.png)) 
  (anim 
    (name "jump") 
    (keys key_jump) 
    (basedir ./players/ginzo/jump/) 
    (delay 10) 
    (frame jump01.png) 
    (frame jump02.png) 
    (frame jump03.png) 
    (frame jump04.png) 
    (frame jump05.png) 
    (frame jump06.png)) 
  (anim 
    (name "attack1") 
    (type attack) 
    (keys key_attack1) 
    (basedir ./players/ginzo/slash1/) 
    (delay 5) 
    (offset 0 15) 
    (frame slash101.png) 
    (frame slash102.png) 
    (offset 15 15) 
    (frame slash103.png) 
    (attack 
      (x1 87) 
      (y1 8) 
      (x2 161) 
      (y2 42) 
      (force 5) 
      (damage 10)) 
    (offset 46 15) 
    (sound ./players/donatello/sounds/tmnt0164.wav) 
    (frame slash104.png) 
    (attack) 
    (offset 22 15) 
    (frame slash105.png) 
    (offset 30 11) 
    (frame slash106.png) 
    (frame slash107.png)) 
  (anim 
    (name "attack2") 
    (type attack) 
    (sequence attack1 junk) 
    (keys key_attack1) 
    (basedir ./players/ginzo/slash2/) 
    (delay 5) 
    (offset 0 15) 
    (frame slash201.png) 
    (offset 2 15) 
    (frame slash202.png) 
    (attack 
      (x1 96) 
      (y1 22) 
      (x2 176) 
      (y2 47) 
      (force 4) 
      (damage 0)) 
    (offset 19 15) 
    (sound ./players/donatello/sounds/tmnt0164.wav) 
    (frame slash203.png) 
    (attack) 
    (offset -23 15) 
    (frame slash204.png) 
    (offset -36 15) 
    (frame slash205.png) 
    (offset 10 8) 
    (frame slash206.png) 
    (offset 11 11) 
    (frame slash207.png)) 
  (anim 
    (name "attack3") 
    (type attack) 
    (sequence attack2 junk) 
    (keys key_attack1) 
    (basedir ./players/ginzo/kick1/) 
    (delay 5) 
    (offset -10 11) 
    (frame kick101.png) 
    (offset 13 12) 
    (frame kick102.png) 
    (frame kick103.png) 
    (attack 
      (x1 57) 
      (y1 -3) 
      (x2 127) 
      (y2 46) 
      (force 3) 
      (damage 10)) 
    (offset 38 12) 
    (frame kick104.png) 
    (attack) 
    (offset 10 13) 
    (frame kick105.png) 
    (offset 31 12) 
    (frame kick106.png) 
    (offset 47 14) 
    (frame kick107.png)) 
  (anim 
    (name "pain") 
    (keys key_idle) 
    (basedir ./players/ginzo/pain/) 
    (delay 10) 
    (offset 0 15) 
    (frame pain01.png) 
    (frame pain02.png) 
    (frame pain03.png)) 
  (anim 
    (name "rise") 
    (keys key_idle) 
    (basedir ./players/ginzo/rise/) 
    (delay 14) 
    (offset 0 15) 
    (frame rise01.png) 
    (frame rise02.png) 
    (frame rise03.png) 
    (frame rise04.png) 
    (frame rise05.png) 
    (frame rise06.png)) 
  (anim 
    (name "grab") 
    (keys key_idle) 
    (basedir ./players/ginzo/grab/) 
    (delay 10) 
    (frame grab01.png) 
    (frame grab02.png) 
    (frame grab03.png)) 
  (anim 
    (name "fall") 
    (basedir ./players/ginzo/fall/) 
    (delay 16) 
    (offset 0 15) 
    (frame fall01.png) 
    (frame fall02.png) 
    (frame fall03.png) 
    (frame fall04.png) 
    (frame fall05.png) 
    (delay 10) 
    (frame fall06.png) 
    (frame fall05.png) 
    (delay 30) 
    (frame fall06.png)) 
  (anim 
    (name "jumppunch") 
    (type attack) 
    (keys key_attack1) 
    (basedir ./players/ginzo/jumpattack2/) 
    (delay 10) 
    (status jump) 
    (frame jumpattack201.png) 
    (frame jumpattack202.png) 
    (offset 21 0) 
    (attack 
      (x1 50) 
      (y1 -2) 
      (x2 98) 
      (y2 68) 
      (force 2) 
      (damage 8)) 
    (frame jumpattack203.png) 
    (offset 40 0) 
    (attack 
      (x1 44) 
      (y1 27) 
      (x2 140) 
      (y2 59) 
      (force 2) 
      (damage 0)) 
    (sound ./players/donatello/sounds/tmnt0164.wav) 
    (frame jumpattack204.png) 
    (offset 0 0) 
    (attack) 
    (frame jumpattack205.png)) 
  (anim 
    (name "jumpkick") 
    (type attack) 
    (keys key_attack2) 
    (basedir ./players/ginzo/jumpattack1/) 
    (delay 10) 
    (status jump) 
    (frame jumpattack101.png) 
    (offset 16 0) 
    (frame jumpattack102.png) 
    (offset 24 0) 
    (attack 
      (x1 72) 
      (y1 41) 
      (x2 138) 
      (y2 80) 
      (force 2) 
      (damage 0)) 
    (frame jumpattack103.png) 
    (offset 0 0) 
    (attack)) 
  (anim 
    (name "special") 
    (type attack) 
    (keys key_attack2) 
    (basedir ./players/ginzo/special1/) 
    (delay 1) 
    (offset 0 -10) 
    (attack 
      (x1 -22) 
      (y1 0) 
      (x2 117) 
      (y2 88) 
      (force 5) 
      (damage 15)) 
    (frame special101.png) 
    (offset 0 -20) 
    (frame special102.png) 
    (offset 0 -30) 
    (frame special103.png) 
    (offset 0 -40) 
    (frame special104.png) 
    (offset 0 -50) 
    (frame special105.png) 
    (offset 0 -60) 
    (frame special106.png) 
    (offset 0 -50) 
    (delay 5) 
    (frame special107.png) 
    (frame explode01.png) 
    (frame explode02.png) 
    (frame explode03.png) 
    (frame explode04.png) 
    (frame explode05.png) 
    (frame explode06.png) 
    (frame explode07.png) 
    (frame explode08.png) 
    (offset 0 -40) 
    (frame special106.png) 
    (offset 0 -30) 
    (frame special105.png) 
    (offset 0 -20) 
    (frame special104.png) 
    (offset 0 -10) 
    (offset 0 0) 
    (nop)) 
  (anim 
    (name "get") 
    (keys key_attack1) 
    (basedir ./players/ginzo/jump/) 
    (delay 6) 
    (offset 0 15) 
    (frame jump09.png) 
    (frame jump08.png) 
    (delay 15) 
    (frame jump07.png) 
    (delay 6) 
    (frame jump08.png) 
    (frame jump09.png)))
