2002-07-20  Frederico S. Munoz  <fsmunoz@alioth.cyberobriga.pt>

	* astbeep.c (playsound): added #ifdef __linux__

	* shoot.c (shoot): added some #ifdef's

	* Makefile.am (astwar_SOURCES): added *.h

	* shoot.c (shoot): added new thread for each player sound.

	* astbeep.c: added pthread_exit

2002-07-08  Frederico S. Munoz  <fsmunoz@alioth.cyberobriga.pt>

	* shoot.c (shoot): many changes; new shot now has 'active'
	property that says if a new shot can be stored in the slot of an
	old one
	(draw_shots): modified to adapt to the new shooting framework; no
	last_shot, each matrix is checked for active shots and those are processed.

	* general.c (check_hit): now works properly and with the new shoot arrays

2002-07-07  Frederico S. Munoz  <fsmunoz@alioth.cyberobriga.pt>

	* general.c (check_hit): added function to check for hits.

	* shoot.c (shoot): changes to keep two separate shots list for players
	(draw_shots): added drawing for second player.

	* astwar.c (move_ship): added second player command parser (2
	players game now possible. Function now receives an additional argument.

2002-07-05  Frederico S. Munoz  <fsmunoz@ewk0200d012009.gc.edp.pt>

	* general.c (handle_winch): added SIGWINCH signal handler to deal
	with xterm resize
	(draw_arena): added to draw the arena initially and after window resize

2002-07-05  Frederico S. Munoz  <fsmunoz@gesal.org>

	* movement.c (move_up): added the same delay as move_down below

	* astwar.c: added last_command global var.
	(move_ship): added perpetual motion using last_command

	* movement.c (move_down): added the delay using mship->nprints

	* general.h (struct ship): added "nprints" ro the struct

2002-07-05  Frederico S. Munoz  <fsmunoz@gesal.org>

	* astwar: added copyright to all source files

2002-07-04  Frederico S. Munoz  <fsmunoz@gesal.org>

	* astwar: initial version.

