TODO:

for 0.66 release:
-Shop stuff:
  - Add ability to buy more than one of something at a time
  - Change prices and import on some interval
  - Shipyard

for 0.70 release:
-A near-complete (or at least added to modularly) scenario system
-More advanced Artificial Intelligence in ships
-Beginnings of tools for use creating scenarios, maps, and FPKs

for 1.0 release:
-Fully complete tools for use in making scenarios, maps, and FPKs
-At least 2 major scenarios which include multiple missions, both required
 and not required
-At least 3 "training" missions that can serve to familiarize the user
 with gameplay (tutorial like missions)
-A good amount of planet, ship, solar, etc art
-RPMs and DEB packages for major Linux distros
-Mac binaries
-Star systems and Races that have fleets which you can join, fight, or
 work alongside with.
-Construction yards, Space Docks, Space Stations, and new starships.
-Own and operate multiple starships from your own central location, which
 you buy the rights to after earning enough.
-Hidden races, star systems, and features.

Whenever I can get to it:
-Make the game faster or more effecient somehow
-Shield (needs a bit more work, like making it invisible except when hit)
-White flash at warp
-Add OpenGL support

Later than 1.0 goals:
-Possibility for multiple players to play client to client, or Massive Multiplayer online style client to server.
